

We had a chance to say to everyone on the team, “Everyone come up with game ideas for what we want to do next.” One of our favorite things about working in small teams is you can have a completely flat hierarchy. When we finished Entwined, we had a moment to spend some time concepting what we wanted to do next as a team. It literally didn’t begin as a traditional pitch. GamesBeat: Where did the original idea come from? It seems like the kind of pitch that you couldn’t communicate to somebody in words. Then you step into their world, essentially. In the bit you just played, where you picked up the brush, that’s the location where the VR begins. If you remember, where you start the VR version, it’s the lighthouse. Robillard: When you’re in the world of the genies? That’s when you’re in their work. GamesBeat: Are the environments very different than the town you’re in, or where you’re out in the fields? But stepping into your painting and into the genie world, that’s all the new parts they’ve built, all those 3D VR brushes.
Concrete genie all genie moments free#
Also, in the free painting, as you get all the free paint locations in VR, all the brushes you find in the main game are the ones you can use in the VR free paint. As we’ve been building the brushes in the main game, that’s piped through, because we all use Unreal and we share all the tools and the tech. But when you’re painting on the walls in VR, that’s all our tech. When you have to describe all the painting in the VR version, it gets a bit confusing. It looked very different from this more story-based adventure. GamesBeat: I saw that first last time, the VR version. They’ve been working on that for about two years now. They’re just around the corner from the studio. We loved that so much that we actually managed to hire them and built a small team around them. What if I could paint and then step into the painting and go into the world of the genies and paint in 3D all around me in VR? We showed these friends of ours, Jeff and Dave, the game, and they had this awesome pitch for what they would do if they had a chance to work on a VR version. It was too much for us to take on along with everything else that’s in the game. We had wanted to do VR, but at the time we had to make that decision, there were only 12 people on the team. We invited some friends of ours to come in a couple of years ago and look at the game. GamesBeat: Is the VR element part of your work, or is that another team? Just over four and a half years by the time it comes out. And five at The Waterways.GamesBeat: How long have you been working on this now?ĭominic Robillard: We started the very first concept in the beginning of 2015, so four and a half years. Coz, once again, you need specific Designs to finish them. Plus, there’s 20 of them! But totes blitz past ’em. Genie Moments Sketches are trickier than the Billboards coz they’re not marked on the map. This is coz it’s heaps easier once you have the specific Designs (48 in total!) to match their shape perfectly. Even though they’re map-marked, leave ’em until after the game. Like how it marks all five Billboards for cool-cat completionists.

The map in Concrete Genie is super handy. Plus, Designs are usually nearby when you need them most. Check garbage cans and rooftops for a bunch of ’em.

Ouch! This epic count includes 60 Features, 48 Designs and 18 Genies. There’s an epic 126 Sketchbook Pages in Concrete Genie.
